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на тему:

Computer graphics






Subfields in computer graphics




Other subfields 

Computer graphics is a sub-field of computer science which studies
methods for digitally synthesizing and manipulating visual content.
Although the term often refers to the study of three-dimensional
computer graphics, it also encompasses two-dimensional graphics and
image processing.


A modern render of the Utah teapot, an iconic model in 3D computer
graphics created by Martin Newell in 1975.


Computer graphics studies the manipulation of visual and geometric
information using computational techniques. It focuses on the
mathematical and computational foundations of image generation and
processing rather than purely aesthetic issues. Computer graphics is
often differentiated from the field of visualization, although the two
fields have many similarities.

Connected studies include:

Scientific visualization 

Information visualization 

Computer vision 

Image processing 

Computational Geometry 

Computational Topology 

Applied mathematics 

Applications of computer graphics include:

Special effects 

Visual effects 

Video games 

Digital art 


One of the first displays of computer animation was Futureworld (1976),
which included an animation of a human face and hand — produced by Ed
Catmull and Fred Parke at the University of Utah.

There are several international conferences and journals where the most
significant results in computer graphics are published. Among them are
the SIGGRAPH and Eurographics conferences and the Association for
Computing Machinery (ACM) Transactions on Graphics journal. The joint
Eurographics and ACM SIGGRAPH symposium series features the major venues
for the more specialized sub-fields: Symposium on Geometry
Processing,Symposium on Rendering, and Symposium on Computer Animation.
As in the rest of computer science, conference publications in computer
graphics are generally more significant than journal publications (and
subsequently have lower acceptance rates)[1][2][3].[4]

Subfields in computer graphics

A broad classification of major subfields in computer graphics might be:

Geometry: studies ways to represent and process surfaces 

Animation: studies with ways to represent and manipulate motion 

Rendering: studies algorithms to reproduce light transport 

Imaging: studies image acquisition or image editing 


Successive approximations of a surface computed using quadric error

The subfield of geometry studies the representation of three-dimensional
objects in a discrete digital setting. Because the appearance of an
object depends largely on its exterior, boundary representations are
most commonly used. Two dimensional surfaces are a good representation
for most objects, though they may be non-manifold. Since surfaces are
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